8/20/2023 0 Comments Download colonization civ 6bugfix : try to remove incorrect features and resources when the Terra Map script changes terrains around Natural Wonders add R&F Natural Wonders positions by Yakuzi on the Giant Earth Map bug fix : test relative position from other TSL, but not the plot itself when using the Terra Map with TSL, because the DB coordinates are not converted to the current map size coordinates and a plot can be nil. set "Continent" as the default script for West Europa on the Terra Map (was "Small Continents") reactivate and fix Terra Map start position code (fix "old world" start location option) add code to use alternate TSL when the initial TSL is on a water or Impassable plot (fix Khmer TSL with Sukritact's Tonlé Sap) add Reef placement on maps (use "Map Generator" option for "Features Placement" to allow spawning on Earth maps) add ethnicity entries for DLC Civilizations (used for culturally linked start position) re-use the game's starting plots placement when not using TSL convert Gold to Silver when importing a Civ5 map add missing Strategic resources when loading a map using the resource generator code (fix missing Niter on maps directly imported from civ5) include Dieter VonClam's Large Europe (79x73) to YnAMP base mod, thanks to tomaltachpaulson for the TSL add TSL for the new Civilizations from Rise&Fall thanks to tomaltachpaulson bug fix : restore the original ResourceBuilder.CanHaveResource at the end of the map creation.bugfix: check if an imported feature from MapToConvert data is a NW differently (to allow placement of new features with IDs >= FEATURE_BARRIER_REEF ID).New feature: initial framework for generated or imported Scenario.New feature: custom borders selection for the Giant Earth Map and the Largest Earth Map (merged back in the main mod, renamed "Largest Earth Custom").Additional options for Wonders placement on Giant Earth: Temple of Artemis, Great Zimbabwe and Jebel Barkal (by rockandride).CityMap : Midwest Cleanup (by JamHeronArk).CityMap : Added Russian Far East (by Butanic).add Lake Victoria custom rules for correct placement on Terra Map (Require "Large" or bigger map sizes) and Largest Earth Map.tweak Gibraltar placement on the Largest Earth Map (when NW are set directly in the MapScript, they take priority over the DB entry).add a few new Borders selection for Custom Map Section for the Giant and Largest Earth Map.add predefined Map Sections on the Giant Earth Map ("Europe", "Mediterranean", "Middle East", "Americas", "Colonization", "Old World").add option to use the Seven Continents model on the Giant Earth Map.replace Civ5 Continents by multiple Subcontinents and Regions on the Giant Earth Map.add "Export Map to Lua.log" (in YnAMP format) button to the In Game and WorldBuilder option menu.add Brush Size option for Terrains, Continents, Features, Territory and Visibility placement in WorldBuilder (max size set by WB_MAX_BRUSH_SIZE in GlobalParameters).add extensive localization for Minnesota Cities (by JamHeronArk).try to get an adjacent replacement plot when Starting Location is invalid on maps using a reference map DB (fix Rome TSL on Largest Earth Custom Map).update the (commented out) export code for a civ5 map.add "- Lake" tag at the end of corresponding lines for export data.expand "Colonization" section of the Giant Earth a bit more to the East (to include Russia, Egypt, Arabia).fix some cases of wrong coordinates conversion when using some sections of the map.allows units placement on start using XML/SQL. allows external mods to set Starting Location Resources.
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